Our Portland office is where our leadership, marketing, community management, and support teams are based.
Portland Executive Team
Chief Executive Officer/Co-Founder
Cooper DuBois is CEO and Co-Founder of Truly Social Games where he is at the helm of all company operations, developments, and strategies.
Before the launch of Truly Social Games, he studied Fine Art at San Francisco State University, and then went on to lead the charge at casual gaming powerhouses Big Fish Games in 2005 and DoubleDown Interactive in 2009 where he was Co-Founder and Chief Creative Officer.
He now lives with his family in Portland, Oregon where he’s also the owner of The Liquor Store, a favorite (and award-winning) local bar.
Chief Creative Officer/Studio Director/Co-Founder
Patrick Tougas is CCO and Studio Director of Truly Social Games, where he oversees the company’s growth strategies and game development on all levels.
A 24 year ‘AAA’ video game industry veteran, prior to launching Truly Social Games, he successfully bolstered the game catalogues of industry giants such as Blizzard Entertainment, Ubisoft, Square Enix and Capcom on titles/ franchises such as Diablo, Diablo 2, StarCraft, WarCraft Prince of Persia, Assassins Creed, Tomb Raider and Dead Rising 2, 4 and 5.
He earned his degree in Special FX and Animation at the Vancouver Film School. In his free time, Patrick loves to go for rides on his motorcycle along the Oregon coast and play with his cat Eevie.
As the Marketing/UA Manager, Mel Marquez leads the marketing team and is responsible for driving the marketing, monetization and user acquisition strategies at Truly Social Games.
Mel has over 10 years experience in online advertising, marketing and business development. Prior to Truly Social Games, Mel served as COO and Director of Affiliate Marketing at Paymentwall, a leading social media digital payments company and spent over six years at Grant Media, one of the early players in the paid search advertising space.
Mel holds a Bachelors degree from the University of California, Santa Barbara. He enjoys being active and is an avid swimmer.
Rebecca Schulman is the Community Manager at Truly Social Games, where she oversees social media content production, strategy, and development, as well as communications both in-game and company-wide.
Before joining Truly Social Games, she worked at several local start-ups and publishers, helping to craft their social media strategy as well as provide editorial content.
Originally from Northern California, she moved to Portland, Oregon to attend Lewis & Clark College, where she earned her B.A. in English Literature. In her free time Rebecca enjoys hiking with her fiancé and their dog Subie, and baking way too many cookies.
Customer Service Manager
George Schmidt has worn many hats with Truly Social Games in different areas of design from it’s beginnings with research and development and now serves as Customer Service Manager, where his team helps conduct QA and helps players across the globe. He began working in the game industry in 1999 as a game artist and character designer for Click Games and Sierra On-Line Entertainment.
In 2006 George moved to Portland, Oregon from northern California to raise his daughter and received his B.A. in Game Design.
In addition to his work, he enjoys spending time with his daughter, creating glass art, and is also a professional world class magician.
Catalina McKay is the lead Media Artist for Truly Social Games, where she supports staff and production with design material for marketing, social media, user acquisition, and company needs.
Previously, Catalina has worked for feature film studio, LAIKA as a stop motion fabricator, puppet maker and tactile designer. Her works have been in various shows around the Northeastern United States.
From the small state of Connecticut, she attended Bard Collage at Simon’s Rock followed by Rochester Institute of Technology where she completed her B.A. in Medical Illustration. Her hobbies include camping, reading, and hand crafting small puppet creatures.
Our Minsk studio is home to 23 developers, designers, artists, and project managers that make Truly Social Games tick.
Minsk Executive Team
Alexander Dobrovolsky is the Studio Director in Minsk, where he oversees all departments.
With more than ten years of experience, he’s worked at many different companies and startups in the area in leadership positions ensuring that departments are running at their highest capacity.
Game Design Specialist
Dima Shishanovsky is the Game Design Specialist, where he serves as the go-to for game play and production needs.
Including his time spent at Truly Social Games, he has 15 years of experience under his belt working in game design and prides himself on bringing a strong sense of creativity and organization to his role.
Lead Client Developer
As Lead Client Developer, Leonid Syniakov ensures that game mechanics are running smoothly and performing as needed.
He helps brings ideas to the players, from making characters and trucks move, to keeping things bug-free.
Lead Feature Developer
Anton is at the helm of game feature design and implementation.
Before working at Truly Social Games, Anton built up 10+ years of experience serving as everything from designer to project manager of multiple mobile game projects.
Game Design/UX Specialist
Vadim Mioseenko is the Game Design/UX Specialist.
He has a hand in every aspect of game design, from simple concepts to complex systems and economy structuring and design.
As Data Scientist, Aliaksandr helps the team make key game decisions based on data-driven results.
With extensive marketing and business experience, he knows how to make data work in the most efficient way.
Ilya Goyko is the lead studio artist.
With experience working on games across mobile platforms as well as consoles, he ensures that our games are as visually appealing and friendly as possible.